Snowblind Moderators
23 January 2016 @ 08:55 pm
ACTIVITY CHECK

It's activity check time! In order to pass activity check, you need twenty comments across a maximum of four threads during this month. You also need to have posted to this month's HMD, so if you haven't done that, go ahead and do that now! If you wish to take a strike, you have to reply; anyone who doesn't reply at all will be put on the warned list and, if they don't reply to that, then be swept (unless, of course, they're on hiatus).

Additionally, some people will need to report their exposure effects. If you apped in during the most recent application cycle or presented us with an exposure effect last activity check, you do not have to do this. That's next month for you guys. And, of course, if your character's beacon is on, they're safe for a few months. To let us know about this, it has been included on the activity check form. If it's not relevant to you this month, you do not have to fill this section out.

You have until 11:59PM EST on January 29 to reply to this; after this, a warned list will go up and anyone who is on that list will have until the end of the month to reply to that with either activity or a request for a strike.

The following characters have outstanding strikes:
Squall "Leon" Leonhart ([personal profile] canyouhandlethismany) - must pass January AC

To fill out your activity check, just fill out this form and reply to this post:
 
 
Snowblind Moderators
23 January 2016 @ 09:30 pm
REMINISCENCE
Another message from @ADMIN appears on the network on the morning of day 80. It might be familiar to some, speaking of adjustments to anomalies as it does, so maybe the events that transpire won't strike people as all that shocking. At least, maybe the general idea won't. Monsters find their way to the travelers--one for each person, meaning that traveler groups will find themselves followed by identically-sized monster groups. Everyone will find a monster suited to them: their monster resembles someone from their home, albeit twisted and warped, marred with static, joints that bend in the wrong places, and bodies that don't move right. They chase after characters as expected... With a difference.

These monsters seem to be capable of understanding basic speech. Nothing complicated, of course, but if told to stop, they will hesitate. If the names of the people they resemble are called, they will respond. If told to go away, sometimes they even listen... For a while. While these ones are more responsive than any monsters before them, they are also far more persistent, following characters from building to building and remaining there the next day. At least these can be convinced to back up and allow characters to escape buildings. Still, something is going to have to be done about them. Maybe, after a day or two, a solution will present itself?

Players will be allowed to create their characters' monsters. All monsters will be recognizable as the character they resemble, but must also be malformed. They cannot be a character that is currently in Norfinbury. Monsters can understand basic commands and phrases, but will not respond to complex sentences. They may be able to recognize canon-specific terms/names of people, but will not be able to understand more complex canon concepts, even if the person they look like would. Monsters cannot speak, but they can make sounds, if the player wishes it. If you have something specific in mind your character would try and want to see how a monster would respond, post a reply to the questions thread here and we'll get back to you.
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