14 January 2019 @ 09:16 pm
A HAPPENING...
Early on morning 442, the latest version of the Galaxy application finishes downloading. As soon as it finishes, several people activate the secondary application. Somewhere in Russia, a server short-circuits.

You're on your own now.
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15 December 2018 @ 01:53 pm
A HAPPENING...
On morning 432, if Rhys and the others who worked on attaching the computer chip check, they will find that it, and the surrounding board they attached it to, melted. At some point, that chip seems to have used a whole lot of power really, really fast.

@ADMIN is no longer responding to anything. Obituaries will no longer go up. While this is more difficult to tell, the spiders are running at a much lower capacity. Dead bodies are still taken away and revived, but not much else seems to be happening.
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24 November 2018 @ 04:14 pm
A HAPPENING...
You feel a little nauseous this morning. That may or may not strike you as unusual or alarming--it's probably far more alarming, then, that everyone is experiencing this at the same time. It gets worse as the day goes on, but settles down somewhat after lockdown.

You taste copper on the back of your tongue.
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02 November 2018 @ 11:33 pm
Metamorphosis
Day 416 comes and goes. Some of you survived it, and some of you didn't. There is no contact from either @ADMIN or Robert Miller about the chaos and carnage. Day 417, too, brings only radio silence.

You worry that day 418 may be more of the same. But in the morning, something appears on the network. You get the feeling that it wasn't meant for the public eye.

The character anomalies are here to stay. You are free to keep playing them as you have during the event (you won't need to submit separate movements or AC for them, don't worry!) Their attitudes towards the town and towards their identities remain as they were during the event. So, even though they're more intelligent than standard anomalies, they cannot be swayed to the side of the player characters and will not help to explore or escape the town.

Alternatively, you may choose to relinquish them so that they will function in the background of the town as normal anomalies. If you do this, they may appear as encounters in response to movements and searches, though they will not have any of the special abilities they had during the event. Please leave a comment here if you would like to give up your anomaly! You are also free to choose to give up your anomaly at any point in the future if you get tired of playing them. Just notify us through the provided thread or the mod contact channels.
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27 October 2018 @ 03:15 pm
Metamorphosis
On night 415, they break out and they wake up from their comas.

Oh, not the same they. It was never the same they. Those who were comatose are as they were when they passed out--confused, certainly, at having slept for so long, but with no knowledge of what happened in that room. Why would they? They were never there at all.

Those in the room, well, they're out now, floating and walking and crawling into the underground tunnel system that crisscrosses the town. Undeterred by the weather, they are free to wander town as the anomalies do. Of course they are. They are anomalies. What is an anomaly? It's an impossibility. It's when you take something and see that it's lacking and have nothing to fill it with and fill it up anyway. You fill it with nothing, fill it and fill it until it moves and breathes and lives, maybe. Anomalies, but maybe they're you. But maybe they're not.

They don't make sense. Their bodies are and aren't bodies. They're all different, they all vary, none of them are comprehensible. Some are even less comprehensible than that, going below absolute zero. All of them are hungry, and some of them (but not all of them, but you don't know which) want to eat you. Some of them just want to be near you. Their abilities are all too real, though none are immediately fatal. Maybe that makes it worse, when they do hurt, because you have to live through all that pain and waiting.

They all think they are you--that they're the real versions of the infected. They have all of your memories, after all, plus a few more. That makes them more real, right? Are they real?

Well, who knows.

Descriptions of each infected will follow. Players have a lot of discretion in the exact way their anomaly character takes shape and acts, within the guidelines provided. You can be a cannibal... Or maybe not. You can be actively hostile... Or maybe just unsettling. On top of any specific effects of your anomaly, you're subject to some of the standard anomaly effects: normal characters who draw near you will be subject to dizziness and nosebleeds. They will not, however, pass out, and you are not compelled to drag them away anywhere. Of course, you can if you want to. Anomalies are immune to each others' various skills. Abilities described in the descriptions can be used as real abilities and also to inspire other abilities, though none can be instantly fatal. Anomalies have no desire to leave the town.

If your character is going to interact with themselves, that's fine, but if you're not in a thread with another player, please post it all at once in one comment (or more if you run out the character limit, but only then).

WARNING: HEAVY BODY HORROR, EYE GORE, SKIN LOSS, BODY LOSS, UNREALITY, DEPERSONALIZATION, HEAVY ELDRITCH ELEMENTS VARYING BY CHARACTER
Descriptions: )

The log for part three is here.
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21 October 2018 @ 11:43 pm
Metamorphosis
On the morning of day 414, one more time, the infected characters do not wake up. The droning sound has started again, louder again near those who are comatose.

Somewhere else, in their minds, they've been trapped in that white room for two days. There's water--you cant remember when it showed up, everything is jumbled together--but no food, and the hunger is persistent. It's pitch black, and you can't remember when the lights went out. Not one of you can see. You're shifting and crawling and dragging yourselves on the floor, and when did you lose the ability to stand? You're hungry. You're tired. Did you sleep? You don't think you've slept. You want to get out.

There's a door, though. You don't know when it got here. There's a door, and if you all work together, maybe you can force it open. Or maybe you can't. But what else can you do? You feel sick, but not in the specific, awful ways from before. Instead, it's like all your organs have been hollowed out and something else has been poured in, and you're overstuffed in all the wrong places. Maybe that's why it's so difficult to walk.

That's just a metaphor, though. Probably. Maybe. It's so dark. You have to get out.

The log for part two is here.
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Metam███hosis
On the morning of day 413, all unconscious characters wake up. There's only a blank void where the missing time has gone--for them, it's as if they fell asleep as normal and simply slept a whole day away. They don't remember anything that happened. If a█ything happened. Maybe n█thing happ███d.

Something is wr███.
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16 October 2018 @ 12:23 pm
Metamorphosis
On morning 412, if they slept, those whose tablets were infected don't wake up. If they weren't sleeping, they pass out much like they did not so long ago. Again they're comatose. If anyone not infected draws near them, there's an unsettling, machine-like droning noise. It's not coming from them, exactly, but proximity to those who are comatose makes it louder. Other than that, it's eerily quiet.

The infected, meanwhile--well, maybe they dream:

They wake up--not really, but to them it seems like it--in a white room. To those who have seen it, it's identical to the ones that they have been taken to before, now and again, so perhaps they're there? The other infected are there, too. All of your things are gone, and none of you feel well. There's something in your body. You can feel it, and it hurts. Maybe you can see it moving around under your skin--not everyone can see such a dramatic display, but some can. You're nauseous. Maybe you throw up, but it doesn't make things any better. Maybe you cough up blood. Your muscles are unreliable, and you're as likely to fall down as you are to have your muscles lock you in a rigid pose.

Your mind works, though. You're perfectly capable of realizing something is horribly, terribly wrong.

(Later, you'll forget all this.)

If you play an infected character, please reply to this post with an element. Something like the classical elements, that is. If it's something that you could imagine as a Pokemon type, then you're free to select it. (Well, not fairy, bug, and dragon. Those are creatures, gosh Game Freak.) Select an element for each of your infected characters.
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21 September 2018 @ 11:56 pm
No Such Thing
During the night, every single comatose character begins screaming at the top of their lungs. They scream, and they keep screaming for hours, going on and on as their voices crack and their throats bleed from the strain. Then, just after midnight, they stop.

In the morning, they wake up. Their memories of the past two days are fuzzy--they may not remember everything they did or said, and if they review a conversation on the network they don't remember having, it will feel like they're learning about the conversation for the first time. They do remember Miller's voice, which spoke to them while they slept:

"There's no such thing as ghosts, you know. Or maybe there are only ghosts, if that suits you better. There's neurons and the signals they make. And they either fire or they don't, all on, all off. It works just like binary. If you made a copy, a computer wouldn't have a problem reading it. Of course, it's just a copy. The original would keep going on, but the copy would stay frozen however it was. It can't change. Something to think about."

Other than that odd monologue, and the screaming you don't remember, it doesn't seem like Miller actually did anything to you.

Please make sure your squicks are updated.
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20 September 2018 @ 12:04 am
No Such Thing
During the afternoon of day 403, infected characters begin falling into comas. It doesn't happen all at once--it starts with confusion, slurred speech, a breaking apart of thoughts. You're aware enough of what's happening to wonder what's wrong with you. Maybe it's slow enough for you to arrange things over the network, if your still-malfunctioning tablet cooperates.

Still, by evening, every infected character is in a coma.
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17 September 2018 @ 12:29 pm
No Such Thing
As the day wears on, the ringing is getting worse. Louder, to the point it's starting to obstruct hearing. You'll have to ask people to repeat themselves fairly often, even if they're speaking at a normal volume. The tablets are working again, a little--they flicker on and off, providing occasional, unstable access to the network. The tablets are running so low on power that only text is available, and viewing or listening to audio/video posts is a dicey prospect. Opening any application besides the network drains too much power; the tablet shuts off immediately. For those who had access on infected tablets, Shadownet is still unavailable to you.

More worrisome is what you hear in the ringing in your ears. It's a voice, male. At first, it's too low to hear, but as the ringing gets worse the voice gets louder, and then you know who it is:

It's Robert Miller.

"--ing to--orrow--ay cal--or don't."

It repeats over and over.
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15 September 2018 @ 11:59 pm
No Such Thing
On the morning of day 402, before the doors even unlock for the morning, every infected tablet turns off again. This may not be that surprising, all things considered. Going outside, though, reveals that the shadowy people who wander around--well, they're screaming, hissing like broken radios as they seem to burn away like mist.

Everyone who has an infected tablet begins to hear a persistent ringing in their ears, similar to tinnitus. It starts out quiet, but it gets louder and more difficult to ignore as the morning continues. For those who still have working tablets, @ADMIN is not responding.
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04 September 2018 @ 05:41 pm
MALWARE
Those who took part in the seance and had their tablets drained of power will find them working again on the morning of day 398. They're definitely still very low on power, with their screens dim, but they're working, so it's probably a good idea to exchange information via the network, PMs, and such while you can. Interestingly, anyone who took part in the seance who has access to shadownet will find they can't access it at the moment. Tapping on the icon doesn't do anything. Maybe it's a power issue...?

Meanwhile, those who happen to use the network and see any post or reply made by someone who participated in the seance after the seance will have their tablets rapidly drained of power for several hours (if drained in the morning, until day, if drained during the day, until night, and if drained during the night, until the next morning). Whatever happened to their tablets, it looks like it's spread to yours, too. You don't have to actually interact with the posts or comments to get infected: just having it on your screen is enough. Anyone infected who has shadownet loses access to it, as well.

After day 398, @ADMIN makes a message as follows: Malware detected. Network infection quarantined. Please take any infected tablets to a licensed technician. Of course, that's going to be pretty hard to do... Still, no more infections take place after this message. Those who were infected have their tablets working again, but in constant low power mode.
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27 July 2018 @ 09:26 am
З████СТВУЙ М█Р
Winter is here.
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30 May 2018 @ 11:56 pm
Tick Tock
It's still quiet on the morning of day 366. Five minutes past curfew, and the doors are still locked. The coughing is getting worse.

Then all the lights that still work turn on at once. The tablet blares to life with a series of beeps, as if it's playing all its sound at once, and it displays a bright, whirling multicolor display. Outlets that still work spark with sudden electricity. Then things calm down. You'll feel better, as the day goes by. You can understand everybody again. It seems like things are working as they were.

Once you can access the network, you see a message from @dulcedeleche: Shit, you guys are in big trouble. I'm going to try something. I hope this works.

I don't think you can even see this right now.


She doesn't respond to any messages.
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29 May 2018 @ 06:58 pm
Tick Tock
As evening falls on day 365, all power goes out. The tablets are still on, but the screen is black, carrying that not-quite-dark glow of a monitor left abandoned with its power still on.

You're coughing up blood, occasionally.
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27 May 2018 @ 08:51 pm
Tick Tock
In the middle of night 364, @ADMIN sends another message: We are continuing to make adjustments. We apologize for the inconvenience. The tablets lose access to all of their applications except for the network, which becomes text-only. Old videos and audio recordings cannot be accessed. Language problems continue. You taste iron in the back of your mouth, and it won't go away.
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25 May 2018 @ 07:53 am
Tick Tock
On the morning of day 364, everyone is greeted by a message from @ADMIN: We are running critically low on resources. Please be patient while we make adjustments. This message is repeated over and over in various languages--everyone will recognize at least one of them. This seems a little odd, but trying to talk about it makes the problem obvious: whatever was translating things for you, it's not working now. You're stuck with whatever languages you know and anything you can manage to figure out while this goes on.

Still, it probably won't last forever. And there's way worse things that have happened, right? This is no big deal!
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02 May 2018 @ 06:55 pm
Consolidation Theory
As the morning dies away, whether you've begun to head out or not, the administrator speaks again:

We apologize for this misuse of resources and the damage it has caused. We are going to remedy the problem. Please sit down.

If you don't, you'll find yourself falling over in about five minutes as a wave of nausea and dizziness hits you. You fall into something that isn't quite sleep. Some of you dream--the marked and unmarked who spent their time in that strange room do not. They stare into a dark, icy void and teeth brighter than starlight grin at them.

If you jumped, you'll know: it's closer now than it was in that pit.

When everyone wakes up, an hour has passed. Your things are back: your backpack at your side, missing clothes neatly folded. By now, it's clear the injuries are healing, and any foreign objects have been safely removed. The red marks on characters' bodies are gone. They may not notice immediately, but anyone who still shows up as static on the network is back to normal, as well.

@ADMIN will no longer be able to accept prescription requests. Repeating pharmacy prescriptions continue, for now. Trying to contact @robertmiller returns a SUSPENDED error.

It's over. But maybe it's not.
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01 May 2018 @ 12:32 am
Consolidation Theory
Down in the cells, you remember the night in two ways: the marked drift in and out of fevers, delusions, and nausea, while the unmarked are pinned down and chained to the walls again. Everyone is fed, by force if necessary, and the static figures pace the cell block.

Outside, though, the admin sends a message:

Unapproved use of resources confirmed and located. We will allow you to access the area. Please be careful.

Anyone who replies to the administrator expressing interest will experience a period of dizziness and lose one hour of time before arriving in a maze of hallways. You're all in the same place, probably--but you make the journey alone. Occasionally, static figures ghost by--something deep in you tells you to stay out of sight, and as long as you find a corner to duck behind or a nook to squeeze yourself into, they pass unknowingly. If they see you, they drag you off to the cells and chain you up--so you'll be in the right place, but not in a position to do much to help.

Once you get there, you see what's happening: everyone is standing, sitting, or lying down in an empty room. No one is chained up, no one's even in a cell. The injuries, however, are very real. It's your job to convince people they can leave: that the door isn't locked, that they aren't chained up or behind a barrier, that they need to leave. You can convince them through a close bond, through compassion, through anger… It requires a strong emotion that the trapped character values.

Of course, it's possible to brute force it and drag someone out, but they'll suffer injuries related to either their necks or their whole bodies, depending on if they think they're chained to a wall or trapped behind a barrier. If you bring them out this way, be prepared to carry them the whole way, even though they return to normal as soon as they pass through the door. This applies to anyone who got caught while traveling through the halls as well--they must be pulled out of the illusion, too.

You won't remember bringing them back, but by the end of the morning, everyone should be back where they were. Anyone who was injured still has their injuries when they return, but they will heal at an amazing rate, until they are back to normal--more or less, some minor injuries or cosmetic changes may stay if you want--in one IC week.

This probably isn't the end.

The post for this part of the event is here.
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