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snowblindmods) wrote in
snowblindooc2018-10-27 03:15 pm
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Event: Metamorphosis, Part Three
| On night 415, they break out and they wake up from their comas. Oh, not the same they. It was never the same they. Those who were comatose are as they were when they passed out--confused, certainly, at having slept for so long, but with no knowledge of what happened in that room. Why would they? They were never there at all. Those in the room, well, they're out now, floating and walking and crawling into the underground tunnel system that crisscrosses the town. Undeterred by the weather, they are free to wander town as the anomalies do. Of course they are. They are anomalies. What is an anomaly? It's an impossibility. It's when you take something and see that it's lacking and have nothing to fill it with and fill it up anyway. You fill it with nothing, fill it and fill it until it moves and breathes and lives, maybe. Anomalies, but maybe they're you. But maybe they're not. They don't make sense. Their bodies are and aren't bodies. They're all different, they all vary, none of them are comprehensible. Some are even less comprehensible than that, going below absolute zero. All of them are hungry, and some of them (but not all of them, but you don't know which) want to eat you. Some of them just want to be near you. Their abilities are all too real, though none are immediately fatal. Maybe that makes it worse, when they do hurt, because you have to live through all that pain and waiting. They all think they are you--that they're the real versions of the infected. They have all of your memories, after all, plus a few more. That makes them more real, right? Are they real? Well, who knows. Descriptions of each infected will follow. Players have a lot of discretion in the exact way their anomaly character takes shape and acts, within the guidelines provided. You can be a cannibal... Or maybe not. You can be actively hostile... Or maybe just unsettling. On top of any specific effects of your anomaly, you're subject to some of the standard anomaly effects: normal characters who draw near you will be subject to dizziness and nosebleeds. They will not, however, pass out, and you are not compelled to drag them away anywhere. Of course, you can if you want to. Anomalies are immune to each others' various skills. Abilities described in the descriptions can be used as real abilities and also to inspire other abilities, though none can be instantly fatal. Anomalies have no desire to leave the town. If your character is going to interact with themselves, that's fine, but if you're not in a thread with another player, please post it all at once in one comment (or more if you run out the character limit, but only then). WARNING: HEAVY BODY HORROR, EYE GORE, SKIN LOSS, BODY LOSS, UNREALITY, DEPERSONALIZATION, HEAVY ELDRITCH ELEMENTS VARYING BY CHARACTER Descriptions: America A form that feels weightless, like it could blow away with the wind, like it could turn into wind. A throat constricted by a gust that's just too strong. The vertigo, the feeling in your gut when you're dropped from a high place. Wanting to fly, needing to fly, willing to jump off of anyone to do it and take the air from their lungs as you do. Junpei Flowing and shifting. A form that never stays the same. Memories that flow and slip. A body that drowns those who come near. Royce Dark and immaterial. A form that isn't a form. A form that can almost but not quite be touched. A feeling like pins and needles. A fear of the light. Watson A body that burns like a fever. A mind struck delirious. Skin that blisters and blood that boils. Always reaching out, always grasping. House Ice sculptures where hands should be that don't look like hands at all. Breath that sucks the heat out of anything it touches. A half-shattered body, ice and flesh intermingled. Gabriel A body that feels like licking an electrical socket, humming and buzzing and crackling. Eyes that can only see the electrical pulses of the bodies nearby. An urge to reach and pull out all those pulsing nerves and keep them. Peter A body that's too heavy, that has to crawl along the floor, that drags anything that gets in its way along with it because it's easier than going around, easier than going over. A mouth that spits out thick mud in and around its words. Castiel A body that hurts to look at, and eyes that blind. Light that is a solid thing, an iron rod pushed roughshod through the brain. With every painful touch it only glows brighter. A desire to replace the sun. Alfie Skin that isn't, skin that's fire, skin that burns itself to ashes and remakes itself and burns again. Insides that don't exist--only smoke and fire inside, rolling over itself. A body that melts, a body that burns. Angel Mouth and nose and eyes and ears that ooze and drip in eerie, glowing purple. A trail of poison left in its wake like slugslime. A moving toxic wasteland that floats, arms outstretched, reaching and engulfing and turning all it embraces into corpses pierced through with violet crystal. Sheena A body that boils like magma. Skin cracking and bursting like the crust of the earth above a river of lava. Sparking and smoking, belching poisonous gas and hot ash and flames that engulf like a city preserved beneath an eruption. Nathan A gelatinous form at its core that shifts and hardens around the edges like dried glue. Hands that are spun-together threads, membranes covering every hole and in between every limb, steaming even as it drops the temperature of any room it's in. Zack The glow comes before the body, trailing after its own essence. A screaming cacophony of endless voices from the glow and from the body, louder and louder the closer it gets, the longer it stays. An aura of insanity in the crudest sense, causing disorientation and confusion, loss of identity and catatonia. Vanitas An absolute lack of light, so thick it's dripping, covering everything it touches like it's trying to eat it. A lack of light, a lack of love, a lack of feeling. Not coldness but numbness. Novocaine for the soul. Enoch Breath that comes so quick you might hyperventilate. A heart that beats so fast you might die. Eyes that always see the good, and never see the pain being caused. A desire to embrace, and squeeze, and crush. A desire to kiss, and suck out everything that's inside. Flynn A body folded like origami, paper growing flowers and vines and leaves and branches at its edges, words and roots intermingled. Ink instead of blood, sap instead of tears. A desire to grow and a need for flesh and outgrowths like venus fly traps. Harley It is and isn't. Prickling impossibility, static and imagination. The absolute opposite of a void. It can be seen but not understood, it can be felt but not touched. Measure the location and you lose the properties, measure the properties and it's somewhere else. Stephen The bubbling shine of the promise of the impossible made possible. Thoughts made solid, dreams made real. Reality made into dreams, matter dissolved away. Misery that hurts, but happiness that hurts, too. A force that can't help but make and unmake anything it touches. Ecks Flesh lined up in perfect order, in perfect shapes, in a perfect gradient. The feeling that if you looked inside, you would see not evolutionary chaos but a body like a perfectly played puzzle game. A mind with sharp edges and no room for nuance. A revulsion at the world, which doesn't make enough sense. A need to force every curve into a straight line, every blurred edge into sharp relief. Beckett Emaciated, famished, blemished with sickness and rot. The overwhelming smell of the old, the decaying, the dying. Longing for life, overwhelming regret, crushing sadness, envy of the living. Envy that turns to wrath, and wrath turned outwards, and a need to spread your pestilence and finality. Roland The absolutely unsubtle crackle of a geiger counter, and the even less subtle green radium glow. Tongue and eyes and soft innards all turned to liquid, oozing out with each step, each shift, each inclination of the head. A dizziness and lethargy that seeps into others. Steph Encased in stone, protected by stone, turned into stone. Cracking and crushing as you move, slow, heavy, safe. Grinding things to dust in the joints of your stone armor. Scraping, eroding in water, splitting in ice, falling regardless of what may be beneath, throwing stones in glass houses. England The absolute incomprehension of the deep ocean. Inhumanity at its greatest level. Eyes that stare blue-black water back at you, and skin all bloated and drowned. All the compassion of a whale's skeleton, all the sympathy of marine snow. Aigis Once-shining steel now rusted and half-eaten away. A body made of old gears, a mind made of old computer chips, everything spilling out of holes. A desire to make replacements out of scraps of wood or metal or flesh or bones. Kunsel Thousand of nerves, a form threadbare, tied together with only millions of electrical impulses. The smell of ozone as lightning cracks. Pressure between the eyes, in the back of the head, exerting that pressure over others. A brightness, bright enough to burn the flesh and blind the eyes, but only in quick flashes. Sherlock The skeletal remains of tissue burnt to a crisp. The smoke of a crematorium, ashes of last respects, cleansing by fire. The permanent destruction of a life, of information, of evidence. Embers trailing and burning hot with regret. Rhys Dirt, soft, comforting, crumbling with every movement, but piling and rebuilding as it shifts. Knowing without seeing through the movements of the earth, crumbling dirt and gliding sand and clinking pebbles and slippery clay. The potential to crush, to suffocate, to bury alive in nature's embrace. Mycroft The space between snow. Frostbite and cold air that cuts into your lungs. Bitter in every sense of the word. Creeping frost and footprints with a barely-seen source. The log for part three is here. |

QUESTIONS
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Like if they were talking to a normal character who had convinced them to just follow them for the time being and they talked about wanting to escape, would the anomaly be more likely to ask them to stay or would they just shrug and go "well if we escape, nbd if we don't"?
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so many I'm sorry
Would it mean the anomaly could have access to all of his canon past and future timelines like in the true end (only with different parts missing at different times so it's never all available at once)? Or would he just have the same memories as normal, aside from fading and returning at random?
Would that extend to other characters becoming more forgetful while around him?
Additionally, if the anomalies believe they're real, would they think the other anomalies are more real than their normal counterparts as well? Can they even tell that they're different? Do they just continue on as familiar with each other as they were in part one?
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2) Yes, if you want.
3) That's up to each character to decide, though they'd lean more toward thinking the other anomalies were the real ones.
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She's capable of leaving scorch marks, then?
And if so, can she write coherently on walls with them?
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For example, if Flynn grew outgrowths on something, could Peter still rip that away or could for example Beckett's plague-ridden everything make them wither?
Addendum, because that just crossed my mind: Do Flynn's abilities only work on flesh or can he have (temporary) outgrowths on inanimate objects, too?
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2) That's fine! It doesn't work as well on things that the plants wouldn't be able to dig into, though, like metal.
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And thanks for the great event, all of this is amazeballs
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The space between snow. Frostbite and cold air that cuts into your lungs. Bitter in every sense of the word. Creeping frost and footprints with a barely-seen source.
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