armoured: (Default)
Alphonse Elric ([personal profile] armoured) wrote in [community profile] snowblindooc 2015-11-05 11:43 pm (UTC)

Just to echo what's been said above me, but I'm also a little concerned about this new mechanic. I like the idea of this game mechanic, and am also okay with the idea of an AC reward system, but this particular method seems almost like it punishes people for making AC.

If a character makes standard AC, their symptoms will gradually worsen, which could cause some characters to become unplayable due to the levels of paranoia/etc that they're experiencing. This seems an unfair progression for someone who is actually making AC.

Would it be possible to structure it in a slightly different way so as not to penalise people who are only able to make standard AC in a month? For example, keep the reward system to lower the symptoms, but allow the worsening of it to be at player choice. So someone who makes standard AC could choose to keep their symptoms consistent or increase them.

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