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snowblindmods) wrote in
snowblindooc2015-10-31 11:19 pm
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Mod Announcement: Exposure Effects and the Data App
The event ends with a surprising lack of something: there is no paralysis in the morning, no mysterious injection. Instead, the effects characters suffered from fade but do not vanish. All effects are now at level one. And, well--they don't go away. At least, not easily. The Exposure Effects have begun. It's dangerous to stay for too long in a place like Norfinbury. Every other month, characters will be expected to choose either a new effect or to level up an old effect. These can be combined as much as you'd like--in theory, someone could be level three in all six, if they were in Norfinbury long enough. But all hope is not lost! As explained on the exposure effects page, bonus activity can be used to lower and eliminate these effects. Of course, they're constantly threatening to come back...
...Of course, some of you aren't having quite this many issues. For some of you, the progression is much slower. Anyone with their beacon on will only have to add an additional effect or level every four months. Whatever the beacon is for, at least in this one instance it's doing something useful.
Please come to us with any issues you're having with this game mechanic. Once we see how the game is actually handling it, we may adjust the numbers/how often the effects grow worse if people are having difficulties.
Additionally, on night 051, due to the efforts of Jim, Quark, and Hiro, the Data app appears on everyone's tablets. This app collects found SD card information. While it has all information found before it was unlocked, any new information will only be added with the permission of whoever found the SD card. Additionally, the SD cards of anyone who drops from the game will be automatically added to the Data app. Note this only gathers information and files in SD cards. It doesn't collect programs or non-digital findings. If we forgot any old SD card data, let us know and we'll add it!
...Of course, some of you aren't having quite this many issues. For some of you, the progression is much slower. Anyone with their beacon on will only have to add an additional effect or level every four months. Whatever the beacon is for, at least in this one instance it's doing something useful.
Please come to us with any issues you're having with this game mechanic. Once we see how the game is actually handling it, we may adjust the numbers/how often the effects grow worse if people are having difficulties.
Additionally, on night 051, due to the efforts of Jim, Quark, and Hiro, the Data app appears on everyone's tablets. This app collects found SD card information. While it has all information found before it was unlocked, any new information will only be added with the permission of whoever found the SD card. Additionally, the SD cards of anyone who drops from the game will be automatically added to the Data app. Note this only gathers information and files in SD cards. It doesn't collect programs or non-digital findings. If we forgot any old SD card data, let us know and we'll add it!
QUESTIONS
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EDIT: I just wanted to let you know I accidentally left out an important part of the game mechanic involving beacons, so if you check again you'll see how those alter the situation.
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EDIT: ALSO, can threads be doubled up? Say, if you make AC with two threads of 15 comments each, do the extra ten go towards bonus AC?
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2) You can put the extra ten toward bonus AC, yes.
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EDIT: I just wanted to let you know I accidentally left out an important part of the game mechanic involving beacons, so if you check again you'll see how those alter the situation.
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The first opportunity to be completely symptom-free will be November's AC! Even though that's a month where nothing is being added, you can still remove symptoms.
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Just for clarification, is this an extra four threads on top of the four threads we can use for meeting AC, or does this mean that the four threads we provide for AC must add up to 40 comments total from your character? (And so forth for the other tiers of reducing exposure effects.)
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Re: QUESTIONS
Does death affect this at all? What about dropping, then getting re-apped by the same player? What if the player re-apping has forgotten what all levels they used to have? (I'm assuming that a character that gets dropped and then apped by a different player gets to start from a completely blank slate.)
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When will the new effect or level upgrade take effect? When AC goes up? Or after AC has ended?
If a player submits enough bonus AC to downgrade an effect (or remove it), does this mean they won't have an effect/level added? Basically, is it possible for a player who is active enough to keep their character from ever feeling the effects of exposure? Or is there a window of time where the character will feel an effect before it's removed courtesy of bonus AC?
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EDIT: I just wanted to let you know I accidentally left out an important part of the game mechanic involving beacons, so if you check again you'll see how those alter the situation.
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Re: QUESTIONS
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It also kind of seems like this ups the AC level to forty comments/month now, especially if you aren't as keen on wanting their exposure level to go up. With the many of the players as active as they are, it might seem like a non-issue to some. For others who might not be as heavily active, one could argue that the beacon app being in play would help alleviate that (see: later event). But what about characters who ICly wouldn't turn that on?
For the record, I do like the addition of the exposure effects as a game mechanic. I think given the premise and setting, it's fitting and understandable. I'm just really not feeling that if you aren't making double AC, it's almost like you're getting punished for it. I don't think that was your intention at all and I don't mean to imply it that way in any shape or form. But it just feels kinda harsh. And that's not even getting into touching on the tier two and three removal requirements.
edit: wow, I'm an idiot and thought there were only four for some reason.
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Concerns
Any way that the 60 can be split up? Like almost a bank system. Someone could get 40 extra comments one ac, and then next 20, and then they can add it up to knock down a level three if needed?
EDIT: I was told it's split between months. OKAY NEVER MIND ABOUT THE ABOVE ISSUE. Sorry, I'm groggy and didn't read that right. That's my bad.
Also, winter is upon us. We're approaching the Holiday season and end of semester/finals. Games tend to slow down, or people vanish at the end of November and most of December. It might have been better to introduce this mechanic starting next month or at least grant some leeway just for this time.
Making it clear that I do like this game mechanic and I am excited to see it put to use. I just know that it's much harder to make AC or get threads around this time of year. Thank you for your hard work putting all of this together.
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I do like the lowered numbers and I do like the idea about being able to collect extra comments.
But, I do worry it'll be more work for you guys. I'm assuming ac forms will be changed slightly to include extra threads and the amount and we as players will keep a tally some where on our own accounts? Or will there be a post for us to tag in with "X amount of extra comments for this month"?
I'm also going to have just point to Fossil and Jodie, because they have brought up points I haven't thought of.
OH! And you guys responded to them while I was responding. Sorry I didn't see that and thank you!
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If a character makes standard AC, their symptoms will gradually worsen, which could cause some characters to become unplayable due to the levels of paranoia/etc that they're experiencing. This seems an unfair progression for someone who is actually making AC.
Would it be possible to structure it in a slightly different way so as not to penalise people who are only able to make standard AC in a month? For example, keep the reward system to lower the symptoms, but allow the worsening of it to be at player choice. So someone who makes standard AC could choose to keep their symptoms consistent or increase them.
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I also understand that you're trying to bend things a bit in our favor with the addition of what's essentially a "bank" for your comments. But in the end, wouldn't that just overcomplicate things both for modwork as well as player work instead?
That would mean both mods and players making sure the same threads aren't used for that additional AC and players keeping track of their comment bank. And would players have to check in with mods about their comment bank every AC period on top of that, stating "This is what I've saved up so far"? How would this be streamlined?
Perhaps people would be more willing to do this if there was an actual reward to it. But it just seems like more busywork than a fun, new mechanic. Especially for players who really don't like how much these effects have the potential to change their character too much, I feel like this is something you'd be sweating over rather than enjoying. And this is on top of keeping track of character movements, item claims, and reacting to monster rolls.
I understand the emphasis of these effects, especially given the nature of the game, and I'm not adverse to the implementation of they, themselves, in some way. It's not the concept I'm against at all. It's part of what this game is advertised to be: a psychological horror game. And the playerbase went in knowing that and wanting that. I would even like to see an additional physical effect! I'm just not really crazy about this being a forced mechanic.
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