I'm with Fossil on this. Even with the lowering of the comment requirements, it's still additional activity you would now be required to make in order for your character not to suffer additional effects. It wouldn't be as bad with that count, but it's still not like there's any reward for this. Unless you count being able to play your character without being consistently affected by these effects? But that's honestly something that I feel should be a choice from the get-go. It would have been different if this was a system that had been around since the beginning of the game and people signed on knowing that, but Snowblind's been around for five months now and I don't think many people signed up expecting something like this change to occur.
I also understand that you're trying to bend things a bit in our favor with the addition of what's essentially a "bank" for your comments. But in the end, wouldn't that just overcomplicate things both for modwork as well as player work instead?
That would mean both mods and players making sure the same threads aren't used for that additional AC and players keeping track of their comment bank. And would players have to check in with mods about their comment bank every AC period on top of that, stating "This is what I've saved up so far"? How would this be streamlined?
Perhaps people would be more willing to do this if there was an actual reward to it. But it just seems like more busywork than a fun, new mechanic. Especially for players who really don't like how much these effects have the potential to change their character too much, I feel like this is something you'd be sweating over rather than enjoying. And this is on top of keeping track of character movements, item claims, and reacting to monster rolls.
I understand the emphasis of these effects, especially given the nature of the game, and I'm not adverse to the implementation of they, themselves, in some way. It's not the concept I'm against at all. It's part of what this game is advertised to be: a psychological horror game. And the playerbase went in knowing that and wanting that. I would even like to see an additional physical effect! I'm just not really crazy about this being a forced mechanic.
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I also understand that you're trying to bend things a bit in our favor with the addition of what's essentially a "bank" for your comments. But in the end, wouldn't that just overcomplicate things both for modwork as well as player work instead?
That would mean both mods and players making sure the same threads aren't used for that additional AC and players keeping track of their comment bank. And would players have to check in with mods about their comment bank every AC period on top of that, stating "This is what I've saved up so far"? How would this be streamlined?
Perhaps people would be more willing to do this if there was an actual reward to it. But it just seems like more busywork than a fun, new mechanic. Especially for players who really don't like how much these effects have the potential to change their character too much, I feel like this is something you'd be sweating over rather than enjoying. And this is on top of keeping track of character movements, item claims, and reacting to monster rolls.
I understand the emphasis of these effects, especially given the nature of the game, and I'm not adverse to the implementation of they, themselves, in some way. It's not the concept I'm against at all. It's part of what this game is advertised to be: a psychological horror game. And the playerbase went in knowing that and wanting that. I would even like to see an additional physical effect! I'm just not really crazy about this being a forced mechanic.