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snowblindmods) wrote in
snowblindooc2017-03-18 01:51 am
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Entry tags:
Event: Breaking Down
Earlier, you stole away the light, and that was good. Later, you spoke of fears. You let them out into the world: your own little lights. And today, on the morning of day 220, you can see them flickering and glowing inside your mouths. You might notice the message from @ADMIN on the tablets before everything else happens: Anomaly processing error. Attempting to adjust nanomachine output. Please stand by. After that, the fears begin to leak out. For some, it's a subtle sort of thing, something they might not notice alone. Their fears begin to creep into those around them, nudging at the psyches of friends and enemies and strangers. Those around them begin to experience the fear as if it were their own, seeing visions of the things their minds have suddenly learned to be afraid of. The closer someone is, the worse it gets--the fears of any traveling companions you may have can become paralyzing terrors that you may scarcely understand. You can feel the fears of anyone in the same zone of the map as you--they come and go, and the closer to you they are, the worse they get. Someone who is on the opposite end of the industrial zone may be barely a frightened whisper, but someone in the same house at you will infest your thoughts and create your nightmares. For others, the creeping fear is much more obvious. It crawls across your skin and into your bones, it burrows through your muscles and pounds at your skull. Physically, you change. You become something frightening, monstrous: you have become a manifestation of that which you fear, and the rot infests your mind, too. The light in your mouth has gone out. Someone has taken it and you want it back. Any light will do--the ones the others carry with them works just as well as the one you can no longer find. Sometimes, you're almost normal. Sometimes, you can resist the urge to swallow up that light. Sometimes, you can't do anything but attack. It's even possible to become one of these awful monsters and still be subjected to the fears of those around you--it doesn't happen to everyone, but some people are just especially unlucky. Of course, you can always avoid everyone else, right? There's plenty of space in town to get away. And sometimes that's true--sometimes, you're where you're supposed to be in Norfinbury. Other times, though--not all the time, but sometimes, when the world seems to swim and you feel unconsciousness pulling at you--you and many others are pulled back into that strange, impossible Escheresque world. While you're there, it's easy to reach even people across town. Characters who elect to become monsters manifesting their fears can transform in many ways, though they must remain within character size limits (a maximum of ten feet tall). These can be as abstract or specific as you want in regards to their fears: a character who is afraid of sharks can become a monstrous shark, but they could also become a more disjointed monster of water and cartilage that doesn't look like it should stay together. Monsters may have abilities that match the fear they represent, though they can't go beyond the power level one might expect from a low level video game character: in general, they should be intimidating to other characters, but not insurmountable obstacles. A character who represents fear of the dark could have the ability to make the area around them pitch black, for example, or our shark monster friend could have the ability to swim through the snow like it's water. Characters who are successfully attacked are knocked out upon physical contact with one of the monsters. The monsters themselves do not physically injure anyone: instead, they steal the light from the character and move on. Characters whose lights are stolen are no longer of interest to monster characters for the remainder of the event. Having your light stolen or stealing lights may have other effects in the future. You can make up a monster on your own or you can request that a moderator create your monster. If your monster character successfully steals someone's light, please reply here. |
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is beckett normal?