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snowblindooc2017-04-15 10:26 am
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Event: Those Left Behind, Part One
When you wake up on day 229, an anomaly lurks nearby. Peering at you through a window or a small crack in the door. It's familiar: it's someone left behind at home, someone who isn't here, but twisted and warped as anomalies are. Those who have been here long enough may be familiar with their anomalous friends, though it may be someone completely different. ...They look different, however, if you had your light stolen away before. If you had your light stolen, instead you don't see the twisted features--instead, you see the person as you remember them, with one exception: their faces are completely smooth and blank, with no features at all. Occasionally, they twitch unnaturally, like something is inside their body and trying to crawl out. In fact, this applies not only to your anomaly but to all of them--even the ones you don't know appear as the traveler they're associated knew them, except with no face and with the bizarre, unsettling twitching. Eventually, it will become obvious that these anomalies don't attack. No, instead they simply follow whichever traveler they're associated, always trying to be able to see them but not getting too close. For now, they're harmless, but unsettling. Approaching one will still result in the same side effects as approaching any other anomaly, with nose bleeds and dizziness leading to unconsciousness if they're touched, but even if they render someone unconscious they won't attempt to drag them away. Instead, whoever was knocked unconscious will awaken in approximately fifteen minutes, and the anomaly will be farther away but still within sight. Of course, those in a group can simply have their friends drag them away until they regain consciousness. Players will be allowed to create their characters' monsters. All monsters will be recognizable as the character they resemble, but must also be malformed. They cannot be a character that is currently in Norfinbury. They don't necessarily have to be someone a character likes from their world, simply someone that was important in some positive or negative way to the character. For now, they do not respond to anything anyone says. Monsters cannot speak, but they can make sounds, if the player wishes it. |
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1. Will there be any distortions or strange effects while filming the anomalies with the tablets?
2. Can the anomaly be driven off at all if the characters throw building rubble at it? Or can it generally be struck by building rubble? If someone were to attack their anomaly with a hypothetical mallet coated with rubble dust, would they be able to actually injure or incapacitate it?
3. Can the anomaly be trapped? Say, prodding it into a closet and blocking the door?
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2. They can't be driven off, but they can be hit with rubble. It wouldn't incapacitate or injure the anomaly.
3. It wouldn't be possible to get the anomaly to move into a closet or similar.
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