Snow falls thick and heavy on day 314; the doors aren't locked, but you can't see an inch in front of your face and the wind cuts dagger-sharp into your skin, so it's obvious you should stay inside today. Even the areas covered and protected from the snow are far too cold--you'd freeze to death before you knew it. If you're lonely, there's the howling of the wind and the company of the network to liven things up. That and the sudden illness.
It happens an hour and a half after the doors unlock for the day. A cough, a fever--easily dismissed, especially for those suffering from any form of illness already. Then it gets worse. A fever that makes you claw rivets in your skin to try and open up a vent to get the heat out, skin that goes numb that turns black that begins to fall off, vomiting up chunks of something you definitely didn't eat, and more--the symptoms are as varied as they are alarming. Not everyone gets sick, but those that do get very sick.
The illness lasts for the entire day, during which @ADMIN and @robertmiller are nonresponsive. On the morning of day 315, though, just before lockdown ends, you are awakened to fifteen minutes of paralysis and a sharp needle prick that returns you to good health--or whatever state you were in before the events of the day before, at any rate, no matter how badly you were suffering. @ADMIN has left a message, though: Warning: nanomachines over 1000 years overdue for maintenance. So maybe it's been a bit more than a hundred-odd years like you thought.
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During the course of this event, characters may, but do not have to, suffer from growing illness. Those that do suffer from this will have extreme, potentially deadly symptoms apparently at random--while you can base all of your character's symptoms on one disease if you'd like, you can also pick and choose as you please from whatever you can find on webMD. None of the symptoms respond to any sort of treatment. At least they don't seem to be contagious. Make sure you warn for symptoms when you're going to be describing them.
They can't decay to the point it would be 100% impossible for them to survive, but anything up to that is fine. Example: wildly erratic heartbeat? Totally cool. No heartbeat? Sorry, you've gotta have a pulse. You can pick any disease/multiple diseases/just pick a bunch of unrelated symptoms you want your character to suffer from.
Thanks! Also what about diseases that take a long time to onset? Can the symptoms be sped up for the day? For example, something that takes months to set in happens over hours.
Can we pick symptoms of diseases from our characters' canons that you can't find on webMD? Like in Angel's world, people suffering from eridium/slag poisoning often get purple glowy blood - would that be okay?
This sort of thing is fine if the disease is something that could happen within the character's body without outside influence from the world. For example, if a character goes berserk when exposed to special miasma from their world, they couldn't have that symptom, because there's no miasma. If they can spontaneously become ill and go berserk then they could have it.
So it can be any illness, not just one caused by a pathogen? Like, deficiencies, autoimmune, etc., is good? What about neurological diseases? Juuuuust testing the limits of Horrible DON'T MIND MEEEEE.
Is it okay to have characters react to illness in ways a human would not? You know....glowing auras, feathery wings, chanting in tongues? Things a panicked celestial being might do to try and drive out disease, having never experienced disease before? Or would said celestial being find himself reacting more like a human (seeking rest and fluids etc).
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Is it okay to have characters react to illness in ways a human would not? You know....glowing auras, feathery wings, chanting in tongues? Things a panicked celestial being might do to try and drive out disease, having never experienced disease before? Or would said celestial being find himself reacting more like a human (seeking rest and fluids etc).
Obviously glowiness wouldn't help him, but...
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