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snowblindmods) wrote in
snowblindooc2015-12-19 11:47 pm
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Event: Get Well Soon
The morning of day sixty-eight, at least, passes uneventfully. However, as day fully falls on the town, it will become apparent that may have been only because it took a bit of time for whatever has happened to settle across the town. It seems like many people are getting sick. Well, in some ways that might not be a surprise, considering the levels of hygiene and proper nourishment, but it is kind of peculiar that it's struck so many so quickly. The initial symptoms are roughly the same for everyone--while not everyone will suffer from all of these, they will begin to suffer at least a few. The initial symptoms are nausea, headache, fever, dizziness, and disorientation. However, after these symptoms, the illness manifests itself in a variety of ways. Each person who is ill will suffer from one version or another, decided by the player. Coma Most initial symptoms subside, but dizziness increases until the infected person passes out. They will not awaken until the event ends. An option for those who will be busy for the week but would also like to frighten those around their characters. Cabin fever effects will not take hold in this situation. Physical Instability Initial symptoms persist. Additionally, the character will begin to, apparently, flicker in and out of existence before the eyes of anyone watching in person or over video. This happens more often when the person suffering this version of the illness is in motion. While apparently invisible or not there at all, the character suffering this version will see everything else as if it is frozen in time until suddenly anything that moved during that period seems to teleport to where it was moved to. Sensory Deprivation As the disease worsens, the character suffering this version of the disease will slowly lose access to all their senses. By the end of the event, they will have access to none of them. Any lost senses will be replaced with phantom sensations, visions, and sounds, as if something were lurking just underneath the skin of the town that can't normally be interacted with. It's probably harmless, though. Memory Confusion As the disease worsens, characters will begin to lose track of their memories, especially related to their canon circumstances. They will feels as if they are hopping forward and backward in time, and may experience bits and pieces of canon memories that have already happened, that have yet to happen, or that will never happen in their timeline--provided the memories are still canon (such as in a video game with different storyline options). Memories are experienced as very realistic hallucinations, often completely overlaying anything actually happening. These illnesses will continue until night 070. Just after lockdown, all characters will fall unconscious--assuming they're not unconscious already. They will awaken an hour later unable to move for fifteen minutes as something akin to sleep paralysis subsides. After that, the illness will be gone--and, if anyone inspects their arms, they'll find they all have a small pinprick where an injection must have been administered. |
QUESTIONS
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(also is there a distinct sensation it has to do with the town, or are characters capable of thinking it's, say, something from their own world/just hallucinations due to lack of input?)
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Possibly leading to some fun frostbitesno subject
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