jumpthegun: (gun)
John Watson ([personal profile] jumpthegun) wrote in [community profile] snowblindooc2018-10-20 10:15 am

Bunker Timeline

Hey Team,

I've heard from a couple of different people that they've been having trouble figuring out what's going on in the Bunker. I've been having a little trouble keeping track of what happened when, myself, so I thought I'd put together a timeline and share that! I hope this can help anyone who wants to get more involved in getting us through the final push to complete the puzzles in there.

Please feel free to use this for plotting or discussion on Bunker stuff!

By Rooms
  • Room 01 - Opened on Day 373 by Junpei, Quark, and Diana
  • Room 02 - Opened on Day 385 by Castiel
  • Room 03 - Opened on Day 396 by Brian
  • Room 04 - Opened on Day 369 by Castiel and chaos
  • Room 05 - Opened on Day 370 by ink!Rhys
  • Room 06 - Opened on Day 374 by Watson and Sherlock
  • Room 07 - Opened on Day 373 by Watson and Sherlock
  • Room 08 - Opened on Day 376 by Mycroft
  • Room 09 - Opened on Day 370 by Angel, Rhys, Beckett, Enoch, and Brian
  • Room 10 - Opened on Day 369 by Angel, Rhys, Beckett, Enoch, and Brian
  • Room 11 - Opened on Day 369 by Castiel and chaos
  • Room 12 - Opened on Day 373 by Stephen, Nathan, and David
  • Room 13 - Opened on Day 374 by Junpei, Quark, and Diana
  • Room 14 - Opened on Day 374 by Junpei, Quark, and Diana
  • Room 15 - Opened on Day 368 by Kunsel, Zack, Jim, and Zell
  • Room 16 - Opened on Day 381 by Stephen, Nathan, and David
  • Room 17 - Opened on Day 372 by Watson and Sherlock
  • Room 18 - Opened on Day 405 by Brian
  • Room 19 - Locked
  • Room 20 - Opened on Day 375 by Watson and Sherlock
  • Room 21 - Opened on Day 370 by Brian
  • Room 22 - Opened on Day 373 by Mycroft
  • Room 23 - Opened on Day 409 by Stephen
  • Room 24 - Opened on Day 368 by Angel, Rhys, ink!Rhys, Enoch, Beckett, and Brian
  • Room 25 - Opened on Day 368 by ink!Rhys (formal description on Day 369 for Castiel and chaos)
  • Room 26 - Opened on Day 368 by ink!Rhys


    By Day - Simple
  • Day 368 - Room 15, Room 24, Room 25, Room 26
  • Day 369 - Room 04, Room 10, Room 11
  • Day 370 - Room 05, Room 09, Room 21
  • Day 371 - N/A
  • Day 372 - Room 17
  • Day 373 - Room 01, Room 07, Room 12, Room 22
  • Day 374 - Room 06, Room 13, Room 14
  • Day 375 - Room 20
  • Day 376 - Room 08
  • Day 377 - N/A
  • Day 378 - N/A
  • Day 379 - N/A
  • Day 380 - N/A
  • Day 381 - Room 16
  • Day 382 - N/A
  • Day 383 - N/A
  • Day 384 - N/A
  • Day 385 - Room 02
  • Day 386 - N/A
  • Day 387 - N/A
  • Day 388 - N/A
  • Day 389 - N/A
  • Day 390 - N/A
  • Day 391 - N/A
  • Day 392 - N/A
  • Day 393 - N/A
  • Day 394 - N/A
  • Day 395 - N/A
  • Day 396 - Room 03
  • Day 397 - N/A
  • Day 398 - N/A
  • Day 399 - N/A
  • Day 400 - N/A
  • Day 401 - N/A
  • Day 402 - N/A
  • Day 403 - N/A
  • Day 404 - N/A
  • Day 405 - Room 18
  • Day 406 - N/A
  • Day 407 - N/A
  • Day 408 - N/A
  • Day 409 - Room 23


    By Day - Detailed
    Day 368
  • ink!Rhys unlocks the Bunker using the Galaxy Key downloaded from Andromeda and compiled by Angel. This key was distributed to every character in the game.
  • Kunsel, Zack, Jim, and Zell first explore Room 15. It is a linen closet.
  • Angel, Rhys, ink!Rhys, Enoch, Beckett, and Brian first explore Room 24. It is an old guard station with working computers.
  • ink!Rhys and Castiel and chaos first explore Room 25. It is an entrance area.
  • ink!Rhys first explores Room 26. It is an old guard station with working computers.

    Day 369
  • Castiel and chaos first explore Room 04. It is a big mold area with large mounds of mold. John later discovers that these mounds are where there were bodies. Stephen tries to commune with dead soldiers to no avail.
  • Brian tries Robert Miller's ID card on all the locked rooms in the Bunker and it is useless.
  • Angel, Rhys, Beckett, Enoch, and Brian first explore Room 10. It contains a waiting room and centipedes.
  • Castiel and chaos first explore Room 11. It contains a computer asking for their username. They die before being able to use it.

    Day 370
  • ink!Rhys first explores Room 05. It contains a water heater and ants.
  • Angel, Rhys, Beckett, and Enoch first explore Room 09. It contains a rec room and cockroaches.
  • Brian first explores Room 21. It contains ants and mold. Brian is bitten and miserable.

    Day 371
  • Beckett attempts to open the water heater in Room 05 to no avail.

    Day 372
  • Beckett attempts violence against the white board in Room 06 to no avail. Power might be needed.
  • Watson and Sherlock first explore Room 17. It contains a bedroom and ants. John is bitten by the ants and experiences nausea and misery for three days.
  • Angel tries to find where the sprinklers draw water from and can't.
  • Junpei, Quark, and Diana examine the computers in Room 26 to no avail.

    Day 373
  • Junpei, Quark, and Diana first explore Room 01. It is a kitchen with working appliances.
  • Watson and Sherlock first explore Room 07. It is a storage room with a box of electronics screwdrivers for use by characters.
  • Stephen, Nathan, and David first explore Room 12. It contains too much mold.
  • Beckett pokes at the anthill in Room 21 and gets bitten.
  • Mycroft first explores Room 22. It contains a bedroom and a tablet.

    Day 374
  • Watson and Sherlock first explore Room 06. It is a meeting room with a table that has a white board that will display your tablet contents on the white board.
  • Junpei, Quark, and Diana first explore Room 13. It is an electrical closet with power to be restored.
  • Junpei, Quark, and Diana first explore Room 14. It is a laundry room. The washers and driers are out of service. Junpei takes electrical wires from the machines and gives them to Watson who delivers them to Zell to repair power in the Bunker.

    Day 375
  • Watson and Sherlock first explore Room 20. It contains an empty armory.

    Day 376
  • Mycroft opens Room 08. It is a mold-free meeting room with insets for tablets on the table.
  • Gabriel discovers there are sprinklers in Room 24.
  • Gabriel and Alfie try to clean the mold from Room 25 and create chlorine gas.
  • Kunsel, Zack, Jim, and Zell collect extra wires from Room 26 in an effort to restore electricity to the Bunker.

    Day 377
  • Kunsel, Zack, Jim, and Zell use wires to restore electricity in the bunker from Room 13.

    Day 378
  • Kunsel, Zack, Jim, and Zell clean some of the mold in Room 12 and find blood stains.

    Day 379

    Day 380

    Day 381
  • Stephen, Nathan, and David first explore Room 16. It is a laundry room closet with soaps and detergents.

    Day 382
  • Brian commits ant and mold genocide in Room 21. Brian dies for The Cause.

    Day 383
  • Junpei and a crew of people put their tablets into the table insets in Room 08. It downloads encrypted files onto their tablets.

    Day 384
  • Junpei, Quark, and Diana check the locked doors leading off from Room 04 now that there's more power in the Bunker. No dice.

    Day 385
  • З████СТВУЙ М█Р - Winter Event
  • Castiel returns to Room 11 to try the computer. It opens up Room 02 for him.

    Day 386
  • Castiel opens Room 02. It is a mold-free room filled with bunk beds.

    Day 387
  • Junpei and Rhys try to hack their way into the computers in Room 24 to no avail.

    Day 388

    Day 389

    Day 390

    Day 391

    Day 392

    Day 393

    Day 394

    Day 395
  • Seance 2.0 - Tablets turn off for those who participate.
  • Brian returns to Room 21 and finds a keycard in the vanquished anthill.

    Day 396
  • Brian opens Room 03. It is filled with mummified corpses. Brian finds a military keycard on one body.
  • House, Wilson, and Will play with the whiteboard in Room 06 to no avail.
  • House, Wilson, and Will use Room 08 to test out a plan to make a heat suit air-tight for work in the mold. It works and no one dies!

    Day 397
  • Squalo, Xanxus, and Bester search Room 03. They find a microchip on one body and give it to Angel.
  • House, Wilson, Will, and Enoch work to clear the mold from Room 09.

    Day 398
  • Malware - MALWARE DETECTED... no more ShadowNet.
  • Beckett catalogs the corpses in Room 03. They are military of various ranks.
  • ink!Rhys and Beckett vanquish the ants in Room 05 and obtain a cable that can link a tablet to a regular computer.
  • A Cleaning Crew clears out most of the mold in Room 07 to no avail.
  • Gabriel tests the computer in Room 11 to see if there are additional room accesses granted. There are not.
  • Rhys and Others work on cracking into the encrypted files downloaded from Room 08. They contain information about Robert Miller. (File 1, File 2, File 3)

    Day 399
  • House checks the beds in Room 02. Not much going on.
  • A Cleaning Crew cleans up the mold in Room 12. They find evidence that someone collapsed and bled out in this room.

    Day 400

    Day 401

    Day 402
  • No Such Thing - Part 1 & Part 2

    Day 403
  • No Such Thing - Part 3 & Part 4
  • Will examines the corpses in Room 03 during the No Such Thing Event. Everyone died from accidental or natural causes. There is no difference from usual during the event.

    Day 404
    House and Will murder the ants in Room 14.
    Castiel and Zell drag a corpse outside the bunker to see what will happen. It is collected without fanfare.

    Day 405
  • House and Will perform autopsies on the bodies in Room 03. There is vomit in the lungs of some bodies, indicating their cause of death. Later, House finds that there is a different type of mold in the bodies than what is currently in the bunker. Perhaps an earlier species.
  • Brian opens Room 18. It contains a medical room and corpses.

    Day 406

    Day 407
  • Stephen examines the bodies in Room 18. He finds Mary Williams' ID card and expired medication.

    Day 408

    Day 409
  • Stephen opens Room 23. It is a secondary infirmary with things scattered all around. He finds a microchip for an ID card or credit card.
  • Rhys attempts to insert the microchip from Room 03 into a computer. It needs to be soldered into place.

    Day 410
  • Flynn examined the bunker mold for more detail. There are nothing additional of note about the mold except that it is not seen in the real world.

    Day 411

    Day 412
  • Metamorphosis - Part 1 - Part 1 & Part 2

    Day 413
  • House and Will search Room 18, trying to see if there's anything more to learn about what happened. It looks like the doctor was reaching for an intercom.

    Day 414
  • Metamorphosis - Part 2 - Part 1

    Day 415
  • Metamorphosis - Part 3 - Part 1 & Part 2 (End)

    Day 416
    Gabriel tried to contact the ADMIN about anomalied characters, but all he received in reply was static.

    Day 417

    Day 418
  • ADMIN & Robert Miller have a conversation about the anomalied characters. Robert Miller says the anomalies are 'alive' now.

    Day 419

    Day 420
  • Stephen attempts to open Room 19.